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bodystorming experiences

As an internal tool
We use bodystorming within our project teams to act out issues, techniques, interfaces and designs. Bodystorming manifests ideas into objects and situations to reveal the kinds of relationships that occur through social and cultural interactions between people.

Unlike brainstorming, bodystorming is the transformation of abstract ideas and concepts into physical experiences. Fun and tactile, this approach allows us to investigate different qualities that an idea may have when applied in a physical setting. It enables rapid iteration and development of ideas and relationships through a dynamic, continuous and creative process of trial and error.

As a public event
We also develop playful bodystorming experiences for demonstrating and researching ideas and situations with groups of people. Like a game it reveals the tensions and pleasures of limits and rules. Using props and take-home materials generated by the participants, everyone shares ownership of their experience.

Bodystorming experiences create a collaborative framework for testing assumptions about ideas, relationships and technologies. These experiences are a way to learn more about how people interact with ideas and situations on physical, emotional, intuitive and intellectual levels.

More than just a research tool, each bodystorming experience is an exciting and enabling event in itself.

Proboscis Bodystorming Experiences

As a product
Proboscis offers the design and creation of custom bodystorming experiences for clients – enabling them to harness the power of this tactile, tangible, social and creative event. Each bodystorming experience is designed and created by Proboscis to suit a client's particular request – a custom solution designed to best resolve the particular issues posed by a design problem or research questions; or as a mode of engagement with unfamiliar ideas, techniques or practices.

WHAT IS A BODYSTORMING EXPERIENCE?
A participatory experience for exploring ideas and innovation issues in a designed physical situation. The experience ideally lasts up to 3 hours, during which time participants use props to engage with each other and the issues under investigation.
PURPOSE
To take innovation practices beyond ‘brainstorming’ by giving ideas physical form and acting out situations. The Experience is designed to reveal how modes of exchange between people, places and things affect ideas in ways that scenario design and written descriptions cannot. The experience creates a model situation in which rapid iteration and understanding of underlying assumptions can be explored.
WHO FOR
Bodystorming Experiences are ideally suited to groups of 15-20 participants.
PROCESS
1 - Outline Experience Aims & Desired Outcomes
2 - Design & Develop Experience
3 - Confirm & Create Props
4 - Delivery

For enquires about commissioning a custom bodystorming experience, please contact Giles Lane

   
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