bodystorming experiences
As
an internal tool
We use bodystorming within our project teams to act out issues, techniques,
interfaces and designs. Bodystorming manifests ideas into objects
and situations to reveal the kinds of relationships that occur through
social and cultural interactions between people.
Unlike
brainstorming, bodystorming is the transformation of abstract ideas
and concepts into physical experiences. Fun and tactile, this approach
allows us to investigate different qualities that an idea may have
when applied in a physical setting. It enables rapid iteration and
development of ideas and relationships through a dynamic, continuous
and creative process of trial and error.
As
a public event
We also develop playful bodystorming experiences for demonstrating
and researching ideas and situations with groups of people. Like a
game it reveals the tensions and pleasures of limits and rules. Using
props and take-home materials generated by the participants, everyone
shares ownership of their experience.
Bodystorming
experiences create a collaborative framework for testing assumptions
about ideas, relationships and technologies. These experiences are
a way to learn more about how people interact with ideas and situations
on physical, emotional, intuitive and intellectual levels.
More
than just a research tool, each bodystorming experience is an exciting
and enabling event in itself.

As
a product
Proboscis offers the design and creation of custom bodystorming
experiences for clients – enabling them to harness the power
of this tactile, tangible, social and creative event. Each bodystorming
experience is designed and created by Proboscis to suit a client's
particular request – a custom solution designed to best resolve
the particular issues posed by a design problem or research questions;
or as a mode of engagement with unfamiliar ideas, techniques or practices.
WHAT
IS A BODYSTORMING EXPERIENCE?
A participatory experience for exploring ideas and innovation issues
in a designed physical situation. The experience ideally lasts up
to 3 hours, during which time participants use props to engage with
each other and the issues under investigation.
PURPOSE
To take innovation practices beyond ‘brainstorming’ by
giving ideas physical form and acting out situations. The Experience
is designed to reveal how modes of exchange between people, places
and things affect ideas in ways that scenario design and written descriptions
cannot. The experience creates a model situation in which rapid iteration
and understanding of underlying assumptions can be explored.
WHO
FOR
Bodystorming Experiences are ideally suited to groups of 15-20 participants.
PROCESS
1 - Outline Experience Aims & Desired Outcomes
2 - Design & Develop Experience
3 - Confirm & Create Props
4 - Delivery